Double Club System

Responses to One of a Suit opening bids

Required strength

All hands with 6+ hcp must make their best available response. Weaker hands will usually pass but have the discretion to bid when they have good hopes of improving the contract.

The 1C opening bid is forcing (since it may be very strong and balanced, or very strong with a club suit). Any hand that is not worth a natural bid should bid 1D. Some stronger hands will also bid 1D, so it is not always a negative, more of a waiting bid.

The One-Over-One Response

Nominally shows 6+ hcp, but may be made with a weaker hand where responder hopes to locate a better contract. A major suit response to 1C shows a 5-card suit (or 12+ hcp). With only a 4-card major suit and less than 12+ hcp you temporise by first bidding 1D: opener will next bid a major suit if he has one, so the fit will not be missed (and a negative double is available on the next round if an opponent bids the other major).

The 1NT Response (to other than 1C)

Responder is not allowed to bypass a 4-card major to bid 1NT, no matter how weak the suit.

The 1NT response nominally shows 6-12 hcp, but may be made with any weaker hand where responder hopes to locate a better contract. Over one of a major, 1NT is forcing when bid by an unpassed hand, and responder may use the forcing 1NT with some balanced hands that have game values (especially strong hands with 3-card support).

The Two-Over-One Response

A two-over-one response shows 12+ hcp and is therefore game forcing in principle, though the game force can be cancelled if opener shows that his hand is light or weak.

A Jump Takeout to the Two Level (except for 1C, 2D)

A jump bid of two of a new suit by responder is a strong game force, as in standard bidding. The System requires that a game-forcing jump takeout response conforms to the Proper Use of the Game-Forcing Jump Takeout.

A Jump Takeout to the Three Level

A jump bid of a lower-ranking new suit by responder at the three level shows a good 6-card or longer suit and invitational values (about 10-12 hcp). It is non-forcing.

A Double-Jump in a New Suit

A double-jump bid of a new suit by responder is a splinter in support of opener's suit. Since we can force to game in a higher suit with a jump takeout and in a lower suit by making a two-over-one response, we do not need a double-jump bid as a forcing measure. In the Double Club System, any unnecessary jump bid in an uncontested aution is a splinter raise.

Additional notes

The 12 hcp boundary

When responder has 12+ hcp, the partnership has game values unless opener is light or weak. All responding hands of 12+ hcp should bid naturally, usually longest suit first. A two-over-one response is possible with 12+ hcp, if the natural suit to choose is lower-ranking than opener's.

But responding hands with less than 12 hcp are bid more cautiously. In particular, the Double Club System requires 12+ hcp for a two-over-one response in a new suit, so that the 1NT response is used for hands of 6-11 hcp that are unable to bid a 4-card or longer suit at the one level. The 1NT response is forcing after a major suit opening bid.

The 6-9 hcp range

Responding hands of 6-9 hcp are worth one free bid. After that they will not bid again unless invited to.

The 10-12 hcp range

Responding hands of 10-12 hcp that have a long suit that is lower-ranking than opener's can make a non-forcing jump bid at the three level.

Other responding hands of 10-12 hcp must start with a one level bid, one of a higher-ranking suit or 1NT, but are worth a second free bid, so should make one further effort over a weak rebid by opener.

Author: Chris Burton
Gravesend Bridge Club