Double Club System
Auctions starting 1
/
Note:
The responses to a 1
/
opening bid in 1st or 2nd position, which are described on this page,
are significantly different to the responses to a 1
/
opening bid in 3rd or 4th position (after partner has passed).
What has been shown?
The 1
/
opening bids
ostensibly show an unbalanced hand with no suit longer than the bid major suit.
However, in 1st/2nd position we also permit a balanced hand with a good 5-card major and less than 14 hcp
(but not a 4-card major, which is allowed only in 3rd/4th position).
Strategy
Responder has 4-card or longer support
Responder will raise immediately:
to 2
/
with 9 losers,
pre-emptively to 3
/
or 4
/
if weak,
make a splinter raise if strong and unbalanced,
or make a conventional raise to 2NT or 3NT if strong and balanced.
Responder has 3-card support
Responder will raise to 2
/
with 9 losers (unless he is 4-3-3-3, when 1NT is preferred).
With 8 losers, responder should start with a forcing 1NT
and jump support opener's suit on the next round.
With 7 losers or fewer, responder should first bid a new suit naturally,
and is allowed to bid at the two level to do so even if having less than than 12 hcp.
Responder does not have support
Responder bids 1
(over 1
) with a 4-card or longer suit.
Otherwise he bids 1NT with 6-11 hcp,
or bids a new suit at the two level with 12+ hcp.
Note that the "unbiddable" hand over a 1
opening,
the 3=4=3=3 responding hand with 12+ hcp and a 4-card heart suit,
will probably do better to respond 1NT rather than manufacturing a bidd in a 3-card minor.
Responder will be able to jump raise opener's suit on the next round, or bid game in no trumps or opener's suit.
Since the 1NT response is forcing this carries no risk of a premature pass.
Responder's two-over-one new suit should generally be a 5-card or longer suit
unless having 4-card support for opener.
Continuations
- 1
(over 1
)
-
Natural: a 4-card or longer spade suit.
Responder should make this bid even when having 3-card heart support,
since a 4-4 spade fit, if found,
is likely to take more tricks than a 5-3 heart fit.
- 1NT [Alert]
-
Forcing: nominally 6-11 hcp but may be stronger when balanced with 3-card support.
Denies a 4-card or longer major which could have been bid at the one level.
Note that all 3-card raises of opener's suit that have 8 losers or fewer
should start with a forcing 1NT and then jump support opener's suit on the next round.
- 2
/
[Alert]
-
Natural and game-forcing: nominally a 5-card or longer suit and 12+ hcp,
except that the strength requirement can be relaxed when responder has 3-card support for opener
and an unbalanced hand with 7 losers or fewer.
Note that you should use the forcing 1NT instead if you have 12+ hcp without a 5-card suit,
since you will have some degree of support for opener's suit and can jump to game on the next round.
- 2
(over 1
) [Alert]
-
Natural and game-forcing: 12+ hcp with a 5-card or longer heart suit.
- 2
/
-
A 9 loser raise with 3-card or longer support.
We are happy to make this raise with 9 losers and 4-card support,
even though we will later take the push if the opponents protect.
They may not protect, so why risk going too high?
And, if they do, their bidding gives us information about their holdings.
- 2
(over 1
)
-
Natural and game-forcing, 16+ hcp.
The System requires that a game-forcing jump takeout response
conforms to the Proper Use of the Game-Forcing Jump Takeout.
- 2NT [Alert]
-
A conventional 4-card or longer limit raise,
showing either exactly 8 losers
or a strong hand with 6 losers or better.
Responder's hand may contain a singleton or void,
since with this number of losers it will either be too strong to splinter or too weak to splinter.
Opener assumes that responder has the weaker hand.
If opener signs off, responder makes a further try with the stronger hand.
- three-level new suit (below 3
/
) [Alert]
-
Natural and non-forcing: 10-12 hcp with a good 6-card suit.
- 3
/
-
A 4-card pre-emptive raise, showing some shape but more than 9 losers.
- 3NT [Alert]
-
A conventional 4-card or longer limit raise, showing 7 losers.
- higher-level new suit (above 3
/
)
-
Splinter.
A slam try showing shortage in the bid suit and good support for opener's major suit.
Since the partnership is committed to game, a full splinter is a slam try
and shows 6 losers or fewer.
Opener should sign off in 4
/
with an ill-fitting hand.
Otherwise he cue bids controls (and can do so even if he has opened light if the hands appear to fit well).
- 4
/
-
A 5-card pre-emptive raise, showing little in the way of high card strength.
It absolutely denies any ace or king,
since if opener has good values an ace or king that fits with opener's suits may provide enough help to make a slam.
A singleton or void is perfectly all right, however,
since although a shortage may be a useful control it will not bolster opener's suit holdings.
Author: Chris Burton
Gravesend Bridge Club